Contact Info / Websites
Due to my already-long hiatus, this may be obvious by now, but I have officially stopped writing for StoryShift. It was a fascinating and productive learning experience for me, and I find it useful to look back on my writing to see what I did and didn't do well. With that said, I simply have too many real-world responsibilities to focus on. I am, however, applying my skills to a new project, on which more details will be available in the future.
Christ on a bike, this game has been pursuing me like a curse! I had been looking forward to this game, too. It took me quite a bit of patience and nerve, but I beat the game one full time before I decided that I wanted to get rid of it.
This is no Sonic game.
It's a Mario Galaxy game in disguise.
Anyhow, I went to Gamestop to trade it in, but I forgot that I needed an ID to trade the game in for cash, which I didn't have on me at the time. Perhaps I could have traded the game in for store credit instead, but I wasn't sure. Anyhow, it took me an hour in total to get to and from my local Gamestop, all while having accomplished nothing. Now, two weeks later, I have finally returned and traded the game in. I got Luigi's Mansion: Dark Moon instead, which I haven't played yet but think I will enjoy.
That is all.
I'm going to answer your questions about plotholes in different video games. My rules are:
1. I'll try to answer all your questions, but my specialty is retro game franchises.
2. If you have a question about something that doesn't make sense in a video game and not about the actual continuity, go ahead and ask it anyway!
Bring on the questions,
So I finally beat Contra a few days ago. After watching most of my lives disappear in the Snow Field level, I slogged on and reached the last stage: the Aliens' Lair. It surprised me to see that Red Falcon, the main villain of the game, is basically the entire final level instead of just being the final boss. First you have to fight his head, which is reminiscent of a giant, red Xenomorph, and watch out for the alien babies that it shoots at you. Then you have to fight the jaws in the walls, which spit purple spheres akin to those from Sonic 1. Remember those from the final boss? Anyway, the REAL final boss is Red Falcon's giant heart. Personally, I didn't think a villain like him could be so big-hearted. Anyway, my strategy for both boss sections is the same: point the shotgun diagonally upwards and run up to the boss, shooting him. When the final boss only has a few hits left, the heart starts beating faster and faster. Shoot it again, and it explodes due to a heart attack. It took me three tries to get this far, the first two involving me losing my very last life just as I was about to kill him. This time, however, I succeeded. I am proud of myself.
When I woke up this morning, I grabbed my DS, turned it on, and played Contra 4 for all I was worth. I did surprisingly well, beating the whole game before breakfast (just like AVGN with the original Contra) with only one lost Continue. Unfortunately, I was playing on Easy mode, and guess what my reward was?
A message saying "You'll never get the real ending on Easy! Try beating the game on a higher difficulty for a better Contra experience".
What do you guys think of the redesign? Personally, I see no benefits from it except that none of my reviews are rated "useless" anymore. Maybe that's totally unrelated, and maybe it isn't. For the most part, I just think it's ugly and inconvenient. Discuss.
I've finally gotten my computer fixed, no thanks to Wade Fulp's reply (or lack thereof). I wish this news post could be longer, but it isn't.
Just the other day, my computer malfunctioned somehow. Every time I try to log onto Newgrounds, the window gets refreshed. I sent Wade Fulp an eMail, and I have yet to obtain an answer from him. I must resort to using other people's computers, but this cannot continue for long. Whatever shall I do?